|[Lv.1-Lv.2-Lv.3] The Symbol of this spirit is also treated as Purple, Green, White, Yellow, and Blue|
[Lv.1-Lv.2-Lv.3] Heroic Rush - While this spirit is on the field, by sending a Soul Core from this spirit to the trash, this spirit gains the number of effects depending on what color symbols you have from your spirits:
Red: True-Clash (When Attacks) Your opponent must block with their Spirits or Ultimates if possible
Blue: (During your Attack Step) Your opponent must destroy one of his/her spirits with the highest cost. If not, your opponent cannot block with his/her spirits.
Green: (When Attacks) When this spirit diminished your opponent's life, for each level on this spirit, gain one core from the void to your reverse
Purple: Destructive Curse (When Destroyed) By moving 1 of your opponent's life to their trash, this spirit remains on the field in refreshed state.
Yellow: Holy Life (When Attacks) When your opponent loses a Life Core due to this Spirit's attack, add one Core from the void to your Life.
White: (Each player's turn) Twice per turn, when your opponent uses magic, by sending two cores from your reverse to the trash, negate that spell card.
[Lv.3] If you have Red/Purple/Green/White/Yellow/Blue symbols on the field and if your life is zero or you have a deck out, you're still remain in the game as long as this spirit remains in the field